Sunday, February 15, 2026

THE IMPORTANCE OF CRITICISM




TWO GREAT CRITICS 

When judgment ceases to be inherited from authority and becomes an autonomous, rational operation. Modern criticism is born.

Immanuel Kant, an important philosopher of art, establishes criticism as the possibility of judgment. After Kant, it's not enough to say "this is good" or "this is bad" by tradition. One has to investigate what makes that judgment possible. 

In the Critique of Judgment, aesthetics no longer depends on private taste or dogma, but on a universality without a concept: it is neither objective truth nor subjective whim. So, the idea of "criticism" NOT OPINION, is born. 

Charles Baudelaire's contribution: He introduces criticism as a reading of the present THIS NOW WE LIVE IN. 

The critic does not judge from an eternal canon, but from modernity as a lived experience. Criticism is no longer a transcendent tribunal, but historical sensibility: grasping the new, the ephemeral, the urban, the unstable. 

THE PROBLEM OF CRITICISM IN LATE MODERNISM 

After Dada (1917) the foundation of art is shattered. Duchamp's readymade implicitly conveys the message: If everything can be art, then nothing can be excluded. This leads to the implicit cultural slogan of the late 20th century: “Anything goes.” Consequence? 

Criticism loses its critical edge. Judgment becomes suspect. Hierarchy is equated with authoritarianism. To evaluate = to oppress. 

1. Criticism is not an intellectual luxury or an academic exercise: it is a basic function of orientation in the world. You walk through Rome looking for a restaurant. You see two places: one empty, the other full. No one needs a treatise on aesthetics to decide. The full restaurant means: “The food here is good,” “the cooking here is better.” That is already an implicit act of criticism. 

The same is true when you choose a doctor: you don't choose randomly; you choose the best qualified, the most reliable, the most effective. You establish a hierarchy of competence. 

The same applies to relationships: saying "Paul is a better friend than Thomas" isn't sentimentality; it is a hierarchy of reasons: Paul is more trustworthy, more loyal, more present, cares more, and is more consistent. In every case, the same thing happens: we compare, evaluate, prioritize, prefer, and discard. 

And the implicit criterion is always the same: to seek reasons that bring us closer to the truth. Without the search for truth, there is no direction, only drifting. 

Criticism is not a cultural discipline: it's a vital human function. 


POSTPOSTMODERN CRITICISM IS A MALAISE 

NOWADAYS, Opinion becomes judgment. 
But it's not my opinion that Jimi Hendrix is one of the best guitar players in rock, that Igor Stravinsky restructured rhythm and harmony in modern music, that Miles Davis created epochs in modern jazz: cool jazz, modal jazz, fusion, that Franz Kafka generated a new world-model of reality, that Orson Welles redefined cinematic language.

Some judgments are not expressions of my taste: they are recognitions of structural transformation. 

In other words: “I like Hendrix” = opinion 
"Hendrix transformed the understanding of the electric guitar" = fact 
"Parker changed the grammar of jazz" = fact 
"Kafka changed the structure of narrative consciousness" = fact 
"Welles changed the language of cinema" = fact 

These are not preferences. They are historical-structural truths.

I've devoted my career to rehabilitating hierarchies. The word "hierarchy" has been demonized, but all practical life functions hierarchically. In everyday life, we use "good" and "bad" without drama: 

One doctor is better than another. A bridge is safe or dangerous. Food is fresh or spoiled. A decision is prudent or foolish. 

No one says, "Everything is equally valid." That would make life untenable. Hierarchy is not domination. It's operational order. It is a minimal structure for orientation. Without hierarchy, there is no choice, no preference, no formation, no learning, no transmission.

We are not Homo sapiens and Homo saliens: Axiology is Inevitable. As Homo saliens, humans cannot renounce axiology (there are two branches: ethics + aesthetics).

This is not a cultural choice. It is an anthropological condition. Three simple examples that prove it:

1. Existential: Choosing to live or not to live is already a value judgment. Living (let's except terminal ill, or dying for the right cause) is preferable to death. That's minimal axiology, even without words.

2. Practical: If you cross a street, you choose the safest path, and you avoid danger. That is an embodied, not theoretical, hierarchy of values.

 Without axiology, the body itself could not orient itself.

3. Relational: Trusting one person and not another implies: evaluation, hierarchization,  preference, distinction.

WHAT MAKES AN ARTWORK GOOD

1. Contribution (non-vanguard novelty) 

The artwork must express novelty. It means to add something. 
Not in the naïve avant-garde sense of “never done before in the history of humanity” — that’s a myth, not a criterion — but in the concrete sense of adding new notes to what already exists. 

What is new? New relations. New intensities. New articulations. New ways of seeing old things. 

So, the idea is not "never seen," but "never seen like this." 

A really good work of art doesn’t float outside tradition. It reconfigures tradition. 

2. Intrinsic value (savoir-faire) 

A good artwork must be good in itself. What does that mean? It must show: care, attention, craft, intelligence of form, internal coherence, precision, economy of means.

 Not just ideas. Not just intentions. Not just concepts. Not just discourse. But a form that holds. 

You can feel when something is made by someone who knows what they're doing. 

That's not elitism — that's recognition of competence. Call it craft. And sorry, but post-postmodern art is oblivious to any idea of craft.  

You know when a soup is good. And yes, maybe you've had a poor upbringing with your own food tradition (I plead guilty myself), but once you know what's better to learn it and stick to it. Call it mastery. We've seen plenty of Netflix's Chef's Table documentaries to know what I'm talking about. 

Call it intelligence in matter. Call it savoir-faire

3. World-power capacity to transform experience. 

This is the real test: a good work of art must do something. 

Not just signify. Not just express. Not just represent. Not just shock. Not just provoke. 

It must reorganize perception. Reconfigure sensitivity. Restructure understanding. Shift how reality is experienced. A real artwork doesn’t end in itself. It continues inside the viewer. It leaves traces. It generates consequences. It produces after-effects. It opens paths. It creates continuity. It founds trajectories. 

I'm not referring to an event. I mean a gesture. A structure. A world-producing machine. Compact version for thinkers (not art tourists) 

A serious work must satisfy these three conditions: 

It adds difference (not noise) 

It embodies form (not just intention)

It produces the world (not just meaning) 

If it doesn't transform experience, it’s decoration. 

If it doesn't produce effects, it's rhetoric. 

If it doesn't generate a world, it's just an ingredient. 

Real work doesn't ask to be interpreted — it changes how you see. 

In The School of Athens Raphael produces an epistemological world: knowledge as spatial order.

Las Meninas by Diego Velázquez creates a new epistemic world: observer, power, reality, and image collapse into a single system.

The Raft of the Medusa by Théodore Géricault produces a political-emotional world of suffering and survival. 

Black Square by Kazimir Malevich produces zero-degree meaning. Art as pure structure.

The Bauhaus Building by Walter Gropius. It produces a new world of living: space, function, pedagogy, and society all unified.

Jackson Pollock's abstract paintings transform painting from image → event → trace → action. The canvas becomes a record of movement rather than representation. 

Francis Bacon's Study after Velázquez's Portrait of Pope Innocent X recodes the human figure as an existential field of violence. 

Gabriel García Márquez's One Hundred Years of Solitude creates a world model in which myth, history, and reality are structurally unified. 

The Seagram Building by Mies van der Rohe shows how architecture is structured as truth. 

Frank Gehry's Guggenheim Museum Bilbao is not just a container; it shows architecture as a transformative force in the city.

Thursday, April 24, 2025

website as design platforms

Soviet Anti-drunkenness poster
Boing Boing

Buzzfeed from the section, 23 Female Celebrities w Beards

Buzzfeed

Bleeding Cool

Killscreen

A Zombie Map @ Laughing Squid
Laughing Squid

Street Style 1906 @ Neatorama
Neatorama

The Consumerist

Strange Attractors (design is environment 3)



Based in The Hague, the Netherlands, the international design firm Strange Attractors was founded five years ago by Ryan Pescatore Frisk and Catelijne van Middelkoop. Their work reflects a keen interest in the intertwining of culture, media, context, experience and history. While they take a highly experimental approach to each of their wide-ranging design projects, their custom designed type and typography are hallmarks of their work. Through lectures and workshops they encourage designers and design students to see, value, and reinvent the vernacular around them—rather than capitulating to a generic globalist design approach.

Winners of numerous awards, Ryan Pescatore Frisk's and Catelijne van Middelkoop's work was recognized by I.D. Magazine's ID Forty 2006. Their clients have included FSI Fontshop International, Wieden+Kennedy Tokyo Lab, Studio Dumbar, and Museum Boijmans.

eBOY (GODFATHERS OF PIXEL)




eBOY is a pixel art group founded in 1998 by Steffen Sauerteig, Svend Smital, Kai Vermehr. Based in Berlin. eBoy's founders collaborate with Peter Stemmler in New York to produce graphic design work for companies. Their work makes intense use of popular culture and commercial icons, and their style is presented in three-dimensional isometric illustrations filled with robots, cars, guns and girls. 



Their unique style (influencfed by LEGO, pop, computer games, etc) has gained them a cult following among graphic designers worldwide, as well as a long list of commercial clients. eBoy has worked with named brands and companies such as Coca Cola, MTV, V1, Adidas and Honda. They have also worked in creating the album cover for Groove Armada's 2007 studio album Soundboy Rock (WKPD).

eBOY's programme:

1- pixelated pop,
2- isometrics is the new utopia,
3- culture IS TECHNOLOGY,
4- play with irony,
5- keep it simple,

Die Gestalten Verlag!

Martin Eder @ DGV

Gestalten continues to actively reimagine the way in which we approach publishing. With our extensive range of titles, we not only seek to enhance and to enrich our reader's lives, but to continually engage with the surrounding creative landscape.

Mathieu Lehanneur (design the environment)

 Aquarium/Pot Plants by Mathieu Lehanneur (2011)

Lehanneur is a creator of iconic objects which immediately summarize a time, a place or a brand. Mathieu Lehanneur therefore returns to simply good and useful design by referring to natural history more than to design history; for him the user is above all a body, a place of chemical exchange whose physiology is to be attended to in order respond to its needs, desires, or emotions.

Liquid Marble, 2013, for Milan Design week

It is an exploration of natural and technical possibilities which permit him to produce objects which are equally functional and magical, as well as both strange and friendly. An intuitive or very real recognition, he sometimes even collaborates with scientists and doctors to invent new ergonomics when confronted with our tangible challenges: to breathe better; to sleep better; to love better; to live better. - Anthony van den Bossche.

More recently, Lehanneur is into this:



Mario Lombardo


Mario Lombardo, one of Germany's most internationally known and prolific graphic designers.



Lombardo's portfolio includes JOOP!, Rosenthal, Mercedes-Benz, Absolut Vodka, Chanel,  Louis Vuitton, Meissen, Atl Oblique and many others. 

He was editor in chief and creative director of Sleek and KaDeWe Magazine as well as art director of Numéro Homme Berlin to name a few.



Adbusters (design as anti-advertising)


Adbusters Media Foundation (called Adbusters or the Media Foundation) is a not-for-profit, anti-consumerist organization founded in 1989 by Kalle Lasn and Bill Schmalz in Canada. 



They describe themselves as "a global network of artists, activists, writers, pranksters, students, educators and entrepreneurs who want to advance the new social activist movement of the information age." 



The foundation publishes Adbusters, a 120,000-circulation, reader-supported activist magazine, devoted to numerous political and social causes, many of which are anti-consumerist in nature. 



the message?
1- be subversive,
2- use the message against the message,
3- fight the system within the system.

Gabriel Martínez Meave (go back to typeface) (go back to your roots)


Gabriel Martínez Meave is a self-taught graphic and typographic designer, illustrator, calligrapher, educator and author. 




He is the founder of Kimera, a studio in Mexico City. 

 
Martínez Meave is considered a master calligrapher, 



here, Meave explores ancient mayan iconography, 


he does logo design, 

The art of Andrey Logvin (go to your roots)


Russian artist Andrey Logvin became known in the late 1990's for his witty, bright, energetic posters. In 1996 he received the gold medal at the International poster Biennal in Warsaw, Poland.  


International Design from New York, featured him as a master pushing the boundaries of the profession (the first Russian designer to be so honored).


Logvin tries to break through to the general public. Despite of the bad rap for political posters as a form of propaganda,

Logvin formula?
1- speak to the masses, no the elite,
3- be honest with your message.

Die Designpolitie (turning complex stories into iconic visuals)


De Designpolitie is a graphic design agency, based in Amsterdam, the Netherlands.
 

Its members were brought up in the Dutch design culture and rich tradition of Dutch art, design and tolerance. In keeping with these traditions, De Designpolitie follows simple but ruthless methods. 


Their working process often ends in a stripped image which is a critical but always communicative solution.



De Designpolitie consists of a small group of ambitious and talented creatives and was founded by Richard van der Laken and Pepijn Zurburg. 

Christoph Niemann (TROMPE L'OEIL DESIGN)


Christoph Niemann is an über illustrator, animator, graphic designer, whose wori has appeared on covers for  The New Yorker, Atlantic Monthly, The New York Times, Business Week, etc. 


niemann lives in Brooklyn with his family.


 

niemann's philosophy:

1- come up with fresh solutions to old problems,

2- be witty,

3- trick the eye & get your message across!




here's a parallel universe of trompe d'oeil. 


franciscus gisbrechts, still life, 17th century

Tom Gauld's "brilliant literary cartoons"


Tom Gauld (b. 1976) is a Scottish cartoonist and illustrator. He studied illustration at Edinburgh College of Art and the Royal College of Art. He lives in London with his partner, artist Jo Taylor.


he has published Guardians of the Kingdom, 3 Very Small Comics (Volumes One to Three), Robots, Monsters etc and Hunter and Painter

  

his strip Move to the City ran weekly in London Time Out 2001-2002. 


here's tom gauld featured for brainpickings, it calls gauld designs: "brilliant literary cartoons"




here 's gauld's video, for horschule, talking of drawing as language.

yet, i prefer this, 

to this,