Monday, November 30, 2015

your turn #11 (what would the history of the poster look like without polish school's contribution?)

circus, viktor gorka, 1968

The stars of the Polish School of the 1960s and 1970s: Starowieyski, Lenica, Cieślewicz,  Wałkuski, Bodnar, Gorka, Tomaszewski, Zameczni, Świerz, Polka, Trepkowski. 

What do you think?*


________________
* I briefly referred to Polish cinema and theater as part of the cultural explosion going on in Poland during the 1960s &1970s: Take a look at Jerzy Grotowski's amazing theater (I only found this youtube documentary in French and translated into Italian). Another Polish theater iconoclast I forgot to mention is Tadeus Kantor (here a portrait in English). Kantor and Grotowski's so-called "traumatic theater" have influenced contemporary theater all over.
For Polish Cinema of the 1960s: A list of films and directors. Watch Andre Wajda's Ashes and Diamonds. Arguably the best realist Polish film. A masterpiece. 
The grisly murdered of Sharon Tate (then Polanski's wife here).
Jan Lenica's Labyrinth (1963).

Tuesday, November 17, 2015

your turn #10

r. crumb, 1960s

Kula Robbins' Jenny On The Job, Advertising, Pre-Logo years, Fortune Magazine, Anton Stankowski, George Giusti, The International Typographic Style: Huber, Armin Hoffman's vector fonts, Müller-Brockmann's rational order, Paul Rand, Saul Bass, Chermayeff & Geismar, Logo History. What's in a LOGO?

Tuesday, November 10, 2015

your turn #9

anton stankowski, 1950s

there is plenty to talk about in this rich period mid1930s- mid1950s: modern designstars, piet zwart (master of de stijl), piet mondrian's contribution to modern design, the one and only master of preWWII elegance, a. cassandreladislav sutnar (the neue typographie standardizer), herb lubalin (the laconic master of positive/negative), the avangardist ted mcknight koffer, the exquisite moods of cipe pineles,  saul bass' groundbreaking collaborations with o. preminger and a. hitchcock, the inimitable alvin lustig. then we have WWII posters (both sides of the war) and a brief analysis of propaganda.
pick what you like and spin it.  

Tuesday, November 3, 2015

your turn #8

this famous alan aldridge poster for chelsea girls has its surreal twang


We talked about Surrealism (within the context of graphic design), WWI and WWII posters, and the star émigrés of the New York School: Binder, Beall, Matter Brodovitch, Agha (more to come). For better or worse, they changed the direction of modern graphic design. 

Monday, October 26, 2015

your turn #7

Natalia Goncharova. In A Game in Hell: A Poem (Igra v adu: Poema), 1912

We've covered an amazing chunk of history: Cubism, Expressionism, Constructivism, Neue Typographie, Futurism and Dadaism. At each step of the way I've tried to connect these developments and techniques to graphic design, only now, graphic = a mark and design = the possibility of a mark in a space

Yesterday, I reiterated this idea of typeface as the smallest graphic experimentation unit. So,
Typeface  =  line (drawing) =  floor plan (architecture) = chair (furniture) = string quartet (music) = monologue (theater) = pirouette (dance).      

What's on your mind?
________________
pS: I said that Johannes Itten was a director @ the Bauhaus. Not exactly. He was director at the Kunstgewerbeschule, and one of the masters at the BAUHAUS faculty. Gropius, Meyer and Mies (in this order) were directors are BAUHAUS.  My lapse and my apologies. :)

Tuesday, October 13, 2015

your turn #6

kandinsky, improvisation #19, 1911

plakatstil, klinger, werkbung, gesamkunstwerk, new typography, adolf loos & ornament, blue rider, expressionist woodcuts, schmidt rottluff!

Monday, October 5, 2015

your turn #5

toorop, dalende gevolen, 1894

Chéret, L'art pour l'art, Art Nouveau, Decadence, Viennese Secession, Beardsley, Toorop, Lebeau, Mucha, Delville, van de Velde, Delville. Pick your favorite.

Monday, September 28, 2015

your turn #4

edward steichen, portrait of marlene dietrich (early 1930s)

this post is ongoing with the forthcoming info (of next monday class). remember i close the comment box early next wednesday morning.

Tuesday, September 22, 2015

your turn #3


photography (daguerrotype), photography as hobby, monsieur nadar, freaks!, pictorialism, designing circus, the civil war illustrator, erotica.

Monday, September 14, 2015

your turn #2

hypnerotomachia poliphili (1499)

we've travelled even deeper into typeface character: ratdolt's euclid's elements, griffo's amazing bembo, from gutenberg's high gothic to italian and french roman, geoffory tory's pre-neoclassical design, the broken pot, humanism, the nuremberg chronicles, garamond the virtuoso. unlucky tyndale, maps, vesalius's human altas. wow!

what's on your mind? 

Monday, August 31, 2015

your turn #1

this is one of my favorite ornate initials. 
Lindisfarne Gospels (c.698aD). simply amazing!

hi, class. we've covered miscellaneous aspects of the history of graphic design (up to the high middle ages), right around the emergence of the Gothic script (circa early 15th century).

you should post a 150-word comment on any of those aspects treated in class: whether a specific typeface, design style, design development, image, concept, object, mark, etc. try to make your comment relevant to our discussion --so far. don't be just casual about it, think about what to say and do your best to add something meaningful to the discussion. next wednesday we'll open the class with your reading of these comments.

you can post anonymously if you wish, or with your google, facebook accounts. just don't forget to sign at the bottom of your comments (not alias, but your real name).

 i'll close the post for comments on tuesday night.that's the deadline for posting a comment. 

Thursday, April 24, 2014

mall-r-us

designing sexploitation

redesigning parking


parking lots are urban wastelands of asphalt, but there is a solution: implementing solar panels in car parking lots to keep regular cars cool and in some cases to charge electronic vehicles. at about 4 meters high each 'tree' is topped-off with a canopy covered in solar cells.

how advertising does food

redesigning coastal development


the impacts of climate change are likely to worsen many problems that coastal areas already face. shoreline erosion, coastal flooding, and water pollution affect man-made infrastructure and coastal ecosystems. confronting existing challenges is already a concern. addressing the additional stress of climate change may require new approaches to managing land, water, waste, and ecosystems.

 

designing food


food deserts: 2.3 million americans live more than one mile from a supermarket and do not have access to a vehicle. the report also notes that minorities and lower-income communities are often affected, as “urban core areas with limited food access are characterized by higher levels of racial segregation and greater income inequality.” it is not uncommon to go into these communities and the only food outlets found are fast food restaurants and convenience stores stocked with products that are highly processed and genetically modified – both characteristics that contribute to poor health and environmental degradation. food deserts have been a major contributor to obesity and other related health problems in these communities.

designing transhumanism


a list of 10 transhuman technologies happening or relatively soon in the horizon. 


nothing against technology. but transhumanism embraces technology unproblematically. designing transhumanism demands a careful balance between the liberating potential of technology with the moral consequences of an unchecked optimism.

other possible outcomes: the idea of reprogenetics to alter people's IQ. also, the idea of technologies for human enhancement.


Saturday, April 19, 2014

your turn #9

nate waldon for adbusters

a long list of emergent designers from the 2000's (under 30) and mid-career star designers. the common thread of the work is the modularity & malleability of the mark, whether 1D, 2D or 3D.

in our post-human era, typeface becomes font, elevation, furniture, building, installation, environment, even data/structure.   
 
what's in your mind?

below, find our topics-for-the-final. also don't forget your teacher evaluations!

Thursday, April 17, 2014

Typophiles of the world unite!



Typedia: still the wikipedia of typography

If you love typography you should check Typophile.

Friends with You (originally from Miami now in LA)


Friends with You is a company from Miami.


Established in 2002 by Miami-based artists Samuel Borkson and Arturo Sandoval III, FriendsWithYou set forth on a mission to spread the idea of Magic, Luck, and Friendship™ around the world, and become Friends-With-You!

Designed as a resource center for all things creative, FriendsWithYou is a unique think-tank that has the ability to seamlessly incorporate their distinct artistic style and one-of-a-kind ideas into a wide range of mediums and applications. FriendsWithYou’s work spans all creative realms from fine art to large-scale experiential installations and interactive events to public playgrounds, directorial work, live performances, animation and multimedia projects, branding and licensing. All FriendsWithYou projects offer once in a lifetime experiences, as FriendsWithYou is in a category of its own as a first class multidisciplinary art collective and creative studio (from FwY website).

LUST


There is no other conceptual studio in The Netherlands where conceptual thinking about graphic design and cutting edge digital technology are as obviously interdependent as they are at LUST. Its members describe themselves and their select group of like-minded designers as Generation Random. What means that every piece conceived by LUST has an element that is randomly generated. Each job is seen as an incentive to research and question the strategies and workings of design itself.

LUSTlab researches, generates hypotheses and makes unstable media stable again. The future of digital media lies in the design of its use. Humanizing the unhuman, bringing the internet down to earth and finding the missing link between the digital and the physical. The outcomes vary from (strategic) visions to new communication tools, man-machine installations and physical products using digital content. 

Enter LUST.

TOKO






• When did you get started?
Toko was established in 2001 in Rotterdam, The Netherlands, and is now operating out of Surry Hills, Sydney, where it relocated in the beginning of 2006 to pursuit new (geo)graphic adventures.
• What about the name?
The name Toko has a strong Dutch-Asian historical background and is common Dutch slang for "shop".
• What do you do?
Toko is a multidisciplinary design studio with the emphasis on print design.
What more do we do; signage and environmental graphics, editorial, book and magazine design, identity and concept design, poster, flyer and invitation design, music and fashion related design and more...
• How can you describe your intervention area?
We would like to maintain our intervention area as broad as possible because every field has it's own unique set of opportunities for interesting and challenging outcomes.
• What place does typography take into your work?
Typography plays a significant role in our work. If possible we like to experiment with it or create an unique typeface per project. Typography is much more then just getting information across.
• Favorite cocktail?
The mix of creativity and a down to earth approach.

(Taken from TOKO's Website)
(TOKO's "CODE" above, for Final Exam).

NOWNESS

Nowness

Saturday, April 12, 2014

your turn #8

art by dogboy
what a ride!

george lois, chermayeff & geismar, LOGO, bass' lesson, ed fella, jamie reid, PUNK, david carson's revolution,  the 2000's: sgameister, chris ware, eboy, ellery, barnbrook, shaoua, opara, bodkin, fanelli...

Thursday, April 10, 2014

2x4


New York-based design firm 2x4 is credited with helping to redefine graphic design as one of the most inclusive and visible design categories. 2x4's sophisticated approach emphasizes critical thinking and research, and its projects encompass virtually all graphic media — print, motion graphics, and environmental design. The studio's design solutions are visually rewarding, employing rich but unexpected combinations of image, color, and pattern in work that is avant-garde yet rooted in the context of its subject matter. This exhibition illustrates the range of 2x4's design activity through books, custom wallpaper, and video experiences representing projects for clients as diverse as the Brooklyn Museum, KnollTextiles, and Prada (taken from SFMOMA). Michael Rock, principal of 2x4 is a winner of the National Design Award.

Imaginary Forces





Imaginary Forces: We research, we write, we draw, we design, we paint, we photograph, we sculpt, we program, we talk, we argue, we collaborate, we pitch, we imagine. What do we make? Film titles. Commercials. Interactive spaces. Television. Live action. Broadcast design. Virtual destinations. Experience Design. Graphics. Branding. The list goes on. Regardless of the project, though, we always want to tell a story. Simple or complicated, it doesn't matter. Whether it be a main title or a journey through an immersive architectural environment, complete with audio, video, giant puppets and acrobats - the story needs to be compelling and relevant. And however we need to tell it, we will (from Imaginary Forces' Website).

everything comes to an end: rise and fall of grunge


Hop on the nostalgia train for a second. Think back to the 90s. To Nirvana, Linklater’s Slacker, and the flannel-clad rebels on the run from the 80s. To skateboards and graffiti and toe rings and VHS tapes. Things were messy then. And type design was messy, too. Words were splayed and chaotic, letters blurred. Textures were thick and heavy. Concert posters looked like someone had splattered paint on paper and then scratched out band names. You may have noticed it, you may not have, but at its peak, this typography style, called grunge, was ubiquitous. Alternative music cds, videogames, and zines—all the aggregate products of a wayward generation—appropriated its unfinished and frenzied aesthetic, and it became the largest, most cohesive movement in recent font design history. It was everywhere—

and then it wasn't.

saul bass' sales pitch for bell system logo design

Each logo has a story

Here, the history of some of the most important company logos.

Corporate Design














In general, this amounts to a logo (logotype and/or logogram) and supporting devices commonly assembled within a set of guidelines. 

How the identity is applied and confirm approved color palettes, typefaces, page layouts and other such methods of maintaining visual continuity and brand recognition across all physical manifestations of the brand. 

Corporations have, need identity to run through all of their products and merchandise. Identity is the very SELF of the corporation. 

LOGO is a superobject, the future, the becoming of this corporation. LOGO is a soul.

Above: The CBS logo, by William Golden; The New York, New Haven and Hartford Railroad trademark by Herbet Matter; IBM by Paul Rand and Olivetti by Italian designer Giovanni Pintori.

Paul Rand book and then logo (as branding)


Paul Rand (1914-) is one of the most influential figures in American graphic design. He explored the formal vocabulary of the European avant-garde art movements and developed an unique and distinctly American graphic style which was characterized by simplicity, wit and a rational approach to problem solving. 



Educated in New York at Pratt Institute from 1929-1932, Parson's School of Design from 1932-1933 and the Art Student's League from 1933-1934, Rand was a major force in editorial design. He was art director of Esquire and Apparel Arts (later GQ: Gentleman's Quarterly) from 1935-1941 and designed covers for the Directions cultural journal between 1938 and 1945.